Wednesday, September 29, 2010

Mascot Modelling

The mascot modelling first started with a mesh-smoothed box and a mapped plane as reference in 3DS Max.

After extruding and moving all the vertices in place, an 'Unwrap UVW' modifier was added
and the map was flattened in a back/front projection.

The map template was then exported to Adobe Photoshop and face details and its singlet were added.

After that, the hair, spectacles, leather jacket and shoes were added.
The afro-hair was made up by a series of sphere,
then combined using 'ProBoolean' and reduced polygon using 'Multires'.

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