The mascot modelling first started with a mesh-smoothed box and a mapped plane as reference in 3DS Max. |
After extruding and moving all the vertices in place, an 'Unwrap UVW' modifier was added and the map was flattened in a back/front projection. |
The map template was then exported to Adobe Photoshop and face details and its singlet were added. |
After that, the hair, spectacles, leather jacket and shoes were added. The afro-hair was made up by a series of sphere, then combined using 'ProBoolean' and reduced polygon using 'Multires'. |
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